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Xbox Elite Series 3
Client
Microsoft
Category
Product Visualization
Role
3D Rendering
Year
2024
The Brief
Microsoft required a hyper-detailed product film for the unannounced Elite Series 3 controller. The focus was entirely on the micro-textures: the rubberized grips, the cold steel of the paddles, and the matte finish of the triggers.
To achieve this, we built a bespoke macro lighting rig in Houdini to simulate physical photography setups exactly.
The Process
The production heavily relied on procedural texturing. We didn't just map textures; we generated the rubber bump maps mathematically to ensure absolute photorealism even when the camera was millimeters away.
Render 01
Render 02